World
World of Anterra lore: the overworld and its regions, the Eye and Antheism, and the four vibrations behind magic — from official Kickstarter and Steam copy.
The World section covers setting and systems as the developer describes them in the Kickstarter lore highlights, the Steam page, and the official site: the overworld and its regions, the two faiths of Antheism and the Eye, and the four cosmic vibrations behind magic. Start with the world and overworld page for how the regions and the overworld map work, then the Eye and Antheism for the two faiths, and the magic page for the four vibrations.
These pages contain light story spoilers. Most of the source material comes from the 2022 Kickstarter campaign, so read it as design intent rather than final game content — anything the public pages do not state, such as map size or a spell list, is marked as unannounced instead of guessed.
Magic in World of Anterra — Power, Growth, Affinity, Flow
Kickstarter lore on the four vibrations, regional magic schools, and why mixing vibrations got mages exiled—without inventing region names or spell lists.
Last updated: 10/27/2026
The Eye and Antheism — Religions in World of Anterra Lore
Kickstarter lore on Antheism, the Eye church, Watchers, the Great Awakening, and how faith ties to regional tenets—spoiler-aware summary for pre-release fans.
Last updated: 10/27/2026
World of Anterra Map — Overworld, Regions, and Living World
How Kickstarter and Steam describe hand-crafted plus procedural worlds, overworld travel, NPC schedules, and seeds—without naming unverified regions or peoples.
Last updated: 10/27/2026